Six: Reach Mill Retrace
Six is a sturdy Legendary Treefolk that costs {2}{G}. It brings Reach to the battlefield, helping stifle aerial threats while pressing a ground-based clock. On each attack, Six mills three cards and you may put a land card from among them into your hand, fueling your mana development or setting up a key follow-up. This foil-etched version catches the eye with subtle sheen while you rely on the card’s steady, value-forward presence on the ground.
In Modern Horizons 3, Six leans into graveyard interactions. As long as it’s your turn, nonland permanent cards in your graveyard have retrace, allowing you to cast them from the graveyard by discarding a card. Pair that with the milling trigger and you gain a controlled path to recurring threats and options, building incremental advantage turn by turn rather than rushing to a single pivot.
Card Details:
- Mana Cost – {2}{G}
- Card Type – Creature
- Subtypes – Legendary, Treefolk
- Card Text / Rules Text (Printed) – Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. As long as it’s your turn, nonland permanent cards in your graveyard have retrace.
- Power / Toughness – 2/4