Siege Smash
Siege Smash is a red instant from Modern Horizons 3 that leans into tempo. With split second you can respond to a threat and still shape the next move, denying your opponent the chance to cast non mana abilities while you commit to a plan. You can either destroy a target artifact or give a chosen creature +3/+2 and trample until end of turn.
In practice, Siege Smash fits into fast red strategies, offering a precise answer to artifacts and a reliable power boost when you need to push through damage. This foil, Light Play copy adds a touch of shine to your collection without altering play, making it a practical addition for Modern Horizons 3 playgroups and beyond.
Card Details:
- Mana Cost – {1}{R}
- Card Type – Instant
- Subtypes – —
- Card Text / Rules Text (Printed) – Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — Destroy target artifact. Target creature gets +3/+2 and gains trample until end of turn.
- Power / Toughness – —
- Loyalty – —