Siege Smash Instant Power from MH3
Siege Smash is a compact red instant from Modern Horizons 3, and this Light Play copy reflects that practical, ready-to-use vibe. For {1}{R}, you get split second, a small but sharp counterplay that can tilt a turn in your favor. Split second means as long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities. Choose one — Destroy target artifact. Target creature gets +3/+2 and gains trample until end of turn.
In play, Siege Smash rewards crisp timing and flexible decisions. It fits into fast red decks as a reliable answer or a surprise boost, helping you shave through defenses or push through for a decisive swing. The visual on the card shows a siege engine in action, echoing the tempo of the spell and its capacity to disrupt the opponent’s plans in a single, well-timed moment.
Card Details:
- Mana Cost – {1}{R}
- Card Type – Instant
- Subtypes – None
- Card Text / Rules Text (Printed) – Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — Destroy target artifact. Target creature gets +3/+2 and gains trample until end of turn.
- Power / Toughness – N/A
- Loyalty – N/A