Siege-Gang Lieutenant
Siege-Gang Lieutenant is a red goblin with a Lieutenant ability that rewards you for keeping your commander on the battlefield. At the start of combat on your turn, if you control your commander, you create two 1/1 red Goblin creature tokens that gain haste until end of turn, delivering an immediate board presence. This effect plays well with token strategies and goblin swarm decks, especially when you can push through extra damage in a single turn. This copy is listed as Light Play, with minor cosmetic wear that does not impact play.
The second ability costs two mana to sacrifice a goblin and deals one damage to any target, giving you reach for removal or direct pressure in a goblin swarm. In Commander formats this card scales with your commander's presence, turning a tempo swing into a broader threat as you flood the board. The flavor text notes the crew's willingness to take risks, a small nod to the chaotic energy that defines goblin tribes.
Card Details:
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Mana Cost – {3}{R}
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Card Type – Creature
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Subtypes – Goblin
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Card Text / Rules Text (Printed) – Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
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Power / Toughness – 2/2
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Loyalty – —