Siege-Gang Lieutenant
Siege-Gang Lieutenant slots into a commander driven red goblin plan with dependable efficiency. At the start of each combat on your turn, if you control your commander, you create two 1/1 red Goblin creature tokens that gain haste until end of turn. Those tokens immediately apply pressure, enabling quick swings and setting up supportive goblin combos that reward an active board state and bold aggression.
On the swing side, you can push damage through by paying two mana and sacrificing a Goblin to ping any target for 1. That built-in removal ping adds a measured reach to your board and helps close out games when you’ve built a dense goblin pipeline. Taken together, the lieutenant offers reliable token production and a controllable burn option, making it a practical centerpiece for goblin-leaning commander decks.
Card Details:
- Mana Cost – {3}{R}
- Card Type – Creature
- Subtypes – Goblin
- Card Text / Rules Text (Printed) – Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. 2, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
- Power / Toughness – 2/2