Siege-Gang Commander — Bring the Barrage
Siege-Gang Commander is a compact damage engine that anchors red token and sacrifice strategies. When Siege-Gang Commander enters the battlefield it immediately creates three 1/1 red Goblin creature tokens, giving you board presence and fodder for synergies. The card reads cleanly and predictably on the stack so you can sequence token generation with removal or combat to maximum effect.
The activated ability is straightforward and efficient. For {1}{R} and the sacrifice of a Goblin you ping any target for 2 damage, letting the commander convert excess bodies into spot removal, finisher damage or reach against planeswalkers. In Commander builds focused on go wide aggression, token recursion, or sacrifice outlets, Siege-Gang Commander is a reliable piece that meshes with classic Tarkir heat and goblin mayhem. Add one to your deck and test how the incremental damage adds up in multiplayer matches.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Creature
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Subtypes – Goblin
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Card Text / Rules Text (Printed) – When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
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Power / Toughness – 2/2