Siege-Gang Commander: Lead the Volley
Siege-Gang Commander is a pragmatic addition to any red deck in Light Play condition. When this creature enters, it immediately creates three 1/1 red Goblin creature tokens, giving you an on board presence and targets for sacrifice or chump blocking. The card reads well in token heavy builds and scales with incentive to include low cost Goblins and sacrifice engines.
As a 2 2 Goblin that can convert bodies into reach across the table, Siege-Gang Commander offers repeatable value. For a single red and one generic mana plus the cost of sacrificing a Goblin you can direct two damage to any target. Use that to pick off utility creatures or finish off a weakened opponent. Practical, efficient, and straightforward in Commander play. Add this rare from Commander Tarkir Dragonstorm to your collection and deploy the gang on your next game night.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Creature
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Subtypes – Goblin
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Card Text / Rules Text (Printed) – When this creature enters, create three 1/1 red Goblin creature tokens. 1R, Sacrifice a Goblin: This creature deals 2 damage to any target.
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Power / Toughness – 2/2