Sawhorn Nemesis is a red scaled Dinosaur that imposes a careful calculus on the table. When it enters the battlefield, you choose a player, shaping the threat dynamics as play unfolds. The second half of its ability doubles damage that would be dealt to the chosen player or a permanent they control, a rule that can swing games when timing is right. In Commander: Modern Horizons 3, the Extended Art frame highlights its presence on the board and in the deck.
Sawhorn Nemesis Extended Art: Double the Heat
In practice, Sawhorn Nemesis fits decks that use damage as a resource. It rewards good timing and careful target choice, especially when paired with other damage amplifiers. The 2/4 body gives it staying power in multiplayer games, and the enter the battlefield trigger adds a layer of strategic play to the table. The lore from the era hints at a hunter who thrives on the chaos of war, bending the battlefield to its will.
Card Details:
- Mana Cost – {3}{R}
- Card Type – Creature
- Subtypes – Dinosaur
- Card Text / Rules Text (Printed) – As Sawhorn Nemesis enters the battlefield, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage to that player or permanent instead.
- Power / Toughness – 2/4