Sawhorn Nemesis: Double the Blow
Sawhorn Nemesis arrives as a sturdy red front in the command zone. It has a simple but potent condition: when it enters the battlefield you choose a player. From there any source that would deal damage to that player or to a permanent they control is doubled instead. The combination of a solid body at 2/4 and a reliable trigger makes it a strong option in damage focused decks. For {3}{R} you have a dependable presence that can swing value as the game evolves.
In multiplayer games this card also creates political tension as the choice of the target can shape the table dynamics. It works well with other doubling effects and with spells that leverage red direct damage themes. The lore is that Sawhorn Nemesis prowls the battlefield hunting the chosen target, making every attack carry a warning for the table. In practice it is a reliable addition to any red heavy damage oriented deck in commander.
Card Details:
-
Mana Cost – {3}{R}
-
Card Type – Creature
-
Subtypes – Dinosaur
-
Card Text / Rules Text (Printed) – As Sawhorn Nemesis enters the battlefield, choose a player. If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
-
Power / Toughness – 2/4