Ride the Waves with Sailors' Bane!
Unleash the fury of the seas with Sailors' Bane, a formidable Dragon Turtle that embodies the depths of aquatic power. For just {7}{U}, this beast can be summoned, and its cost is reduced for every card you have exiled or in your graveyard. This unique mechanic makes it a strategic gem in your deck, allowing for explosive plays when paired with cards like Archaeomancer or Past in Flames. You can tap into the arcane depths and bring back powerful spells while keeping your opponents guessing!
Not only does Sailors' Bane boast a hefty 7/7 power and toughness, but it also carries the coveted Ward 4 ability, making it a challenge for adversaries to target. This ability can protect your aquatic titan from pesky removal spells, ensuring it will ride the tides of battle longer. Whether you're crafting a control deck or a spell-slinging masterpiece, Sailors' Bane will make waves in your games!
Card Details:
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Mana Cost: {7}{U}
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Card Type: Creature
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Subtypes: Dragon, Turtle
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Card Text / Rules Text (Printed): This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. )
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Power / Toughness: 7/7