Sage of the Maze fits a gate heavy Commander: Modern Horizons 3 shell with calm efficiency. For a mana base that leans green, this Extended Art elf wizard offers solid ramp by tapping to add two mana in any combination of colors. Its other ability can turn a land you control into an X/X Citizen creature with haste until end of turn, where X is twice the number of Gates you control, giving you a temporary but tangible board presence when the moment calls for it. Activate this only as a sorcery, which keeps you from overextending on the back of a single swing. Tap an untapped Gate you control to untap Sage of the Maze and keep the engine turning.
In practice the card rewards a thoughtful Gates configuration, letting you scale your threats as your Gate count grows. The Extended Art treatment emphasizes the labyrinthine theme, making Sage a memorable centerpiece in a mana‑focused strategy that weaves lands and colors together. It isn’t a frontliner, but it is a reliable utility piece that delivers value across several turns, helping you maneuver through the maze with steady, measured progress.
Card Details:
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Mana Cost: {2}{G}
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Card Type: Creature
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Subtypes: Elf Wizard
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Card Text / Rules Text (Printed): {T}: Add two mana in any combination of colors. {T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. Tap an untapped Gate you control: Untap Sage of the Maze.
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Power / Toughness: 1/3