Sage of the Maze Extended Art
Mana curve meets battlefield flexibility with Sage of the Maze. This Elf Wizard costs {2}{G} to cast and offers reliable mana acceleration through a tap ability that makes two mana of any color. In a Gates focused Commander build, Sage serves as a tempo engine, enabling you to pressure opponents while a land can turn into a temporary X/X Citizen creature with haste. Its untap ability works with your Gate lineup, providing repeat value and keeping options open as the game evolves.
The Extended Art presentation highlights the forest maze motif, but the card’s function remains practical. One ability can turn a land you control into an X/X Citizen creature with haste until end of turn, with the value of X tied to the number of Gates you control, creating surprising combat options when you need them. You can also untap Sage by tapping an untapped Gate you control, giving you room to keep the mana flowing and maintain tempo into the next turn.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Creature
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Subtypes – Elf Wizard
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Card Text / Rules Text (Printed) – Tap: Add two mana in any combination of colors. Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. Tap an untapped Gate you control: Untap Sage of the Maze.
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Power / Toughness – 1/3
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Loyalty – N/A