Rumbleweed Rolls In
Rumbleweed arrives as a late game anchor you can lean on. With a converted mana cost of eleven reaching its true price down by one for each land in your graveyard this giant scales into games where lands and self mill are part of the plan. It brings vigilance reach and trample so it threatens blocks and attacks without losing immediate board presence.
When it stomps onto the battlefield it grants other creatures you control a flat stat boost and trample until end of turn which turns a board of blockers into breakthrough damage. The art shows a massive, thorny tumbleweed forging across a sunbaked plain which fits the set tone of outlaws and relentless pressure. Practical in token decks and land graveyard builds it reads like a combat finisher that punishes opponents who let you develop a board.
Card Details:
- Mana Cost – {10}{G}
- Card Type – Creature
- Subtypes – Plant Elemental
- Card Text / Rules Text (Printed) – This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
- Power / Toughness – 8/8