Master the Shadows with Rogue Class
Rogue Class from Adventures in the Forgotten Realms offers a cunning edge for decks that thrive on disruption and tactical advantage. This enchantment unfolds in stages, beginning with the ability to exile the top card of an opponent’s library whenever your creatures deal combat damage to them. This clever mechanic not only thins your adversaries’ options but also grants you perfect insight into what lies beyond their deck’s surface. A subtle yet powerful form of card denial that rewards an aggressive board presence.
As you ascend Rogue Class’s levels, your creatures gain menace—a perfect companion to evasive strategies or token swarms aiming to chip away at defenses. The final tier unlocks a potent flexibility by letting you play the exiled cards and use mana of any color to cast them. This synergy with multicolor builds or cards that leverage exile zones transforms Rogue Class from simple harassment into a toolbox of opportunities, fitting neatly into decks that relish control and adaptability.
Card Details:
- Mana Cost: {U}{B}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled.
1U/B: Level 2 — Creatures you control have menace.
2U/B: Level 3 — You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.