Stealth and Strategy: Rogue Class Unveiled
Rogue Class from the Adventures in the Forgotten Realms set embodies the cunning and opportunistic spirit of the archetypal rogue. This enchantment class card rewards aggressive combat tactics by exiling the top card of an opponent’s library whenever your creatures deal combat damage to a player, granting you a secret glimpse into their arsenal. The layered progression system lets you evolve Rogue Class alongside your gameplay, enhancing your board presence and unlocking menace for all your creatures at level two. This synergy of disruption and evasion makes it an excellent choice in blue-black decks designed to pressure opponents while peeking into their strategies.
At its pinnacle, Rogue Class offers one of the most thrilling abilities in the set: the capacity to cast cards exiled by this enchantment using mana of any color. This flexibility opens doors for multi-color decks and combos, especially when paired with spells or creatures that benefit from unexpected casting colors or surprise plays. Whether you’re aiming to dismantle your opponent’s game plan or swarm the board with elusive attackers, Rogue Class supports a versatile and tactical approach that fits seamlessly into control or tempo archetypes.
Card Details:
- Mana Cost: {U}{B}
- Card Type: Enchantment — Class
- Subtypes: Class
-
Card Text / Rules Text: (Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled.
1{B}{U}: Level 2 — Creatures you control have menace.
2{B}{U}: Level 3 — You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. - Power / Toughness: N/A