Revive or Retaliate
Revival / Revenge is a split sorcery that gives you a clear choice in the midgame. The Revival half brings a small but immediate board presence back by returning a creature card with mana value two or less from your graveyard to the battlefield. Use it to recover a key utility creature or to stabilize after a sweep; the effect is straightforward and efficient and fits well into white reanimation and tempo lines.
The Revenge half trades tempo for a swing in life totals. Casting it doubles your life total and forces a targeted opponent to lose half their life rounded up. That can flip close races into comfortable margins or set up lethal with burn and damage triggers. Together the two halves let you adapt: resurrect a threat when you need board presence or reshape the life math when you need a decisive edge.
Card Details:
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Mana Cost – Revival {W}{W} // Revenge {4}{W}{B}
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Card Type – Sorcery // Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Revival: Return target creature card with mana value 2 or less from your graveyard to the battlefield. Revenge: Double your life total. Target opponent loses half their life, rounded up.
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Power / Toughness – N/A
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Loyalty – N/A