Volcanic Creep
Restless Vents plays like a toolbox land that also serves as a one time attacker when you need tempo. Restless Vents enters the battlefield tapped, which slows you for a turn, but it taps for either {B} or {R}, keeping your mana base flexible in the mid game. Pay {1}{B}{R} and it becomes a 2/3 black and red Insect creature with menace until end of turn while remaining a land. That squeeze of offense can push through blockers or trade favorably with smaller creatures.
Beyond its creature face it gives card advantage with a small cost. Whenever Restless Vents attacks you may discard a card and if you do draw a card. That interaction pairs well with graveyard synergies or hands that want to filter threats into fuel. In limited play it is a solid late pick and in constructed builds it can slot into aggressive or rakdos sacrifice shells where a land that becomes a threat and smooths draws matters.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It is still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
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Power / Toughness – 2/3 when it is a creature