Remand: Tactical Rewind
Remand is a compact counterspell that does more than buy time. You can counter target spell and send it back to its owner's hand rather than letting it die in the graveyard while also replacing itself by drawing a card. In game terms this converts one removal of tempo into both a tempo swing and card advantage when you need either. The Foundations Jumpstart print shows a focused mage gesturing as a blue sigil unravels, which captures the spell's feel at the table.
Play Remand when you want to disrupt a key play while preserving your card resources. It pairs neatly with retention effects and flash threats for repeated value and it punishes opponents who rely on single copy win conditions. Experienced players use it to force awkward sequencing and to protect a developing board while maintaining hand size. Add Remand to any blue control or tempo shell that values flexibility and incremental advantage.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of that player’s graveyard. Draw a card.
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Power / Toughness – N A
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Rarity – Uncommon
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Set – Foundations Jumpstart
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Language – English
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Condition – Near Mint