Chill Opponents with Ray of Frost
Ray of Frost brings a tactical edge to blue decks looking to control the board with precision. This enchantment aura, castable at instant speed thanks to its flash ability, locks down red threats by tapping them on entry and stripping them of their abilities. Whether facing off against aggressive red creatures or tempo-based decks, Ray of Frost neutralizes key threats before they can act, making it a versatile piece in any control player’s arsenal.
Its synergy shines best in metagames where red decks abound; pairing Ray of Frost with cards that capitalize on tapped or ability-less creatures can turn the tide quickly. In Adventures in the Forgotten Realms, this foil light play version offers both aesthetic appeal and competitive value for those who appreciate subtle yet impactful disruption—perfect for tactical players who know when to freeze the moment and seize advantage.
Card Details:
- Mana Cost: {1}{U}
- Card Type: Enchantment — Aura
- Subtypes: Aura
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Card Text: Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn’t untap during its controller’s untap step.