Freeze Your Opponent’s Momentum with Ray of Frost
Ray of Frost brings a chilling blend of control and disruption to your blue arsenal in Adventures in the Forgotten Realms. This enchantment aura has flash, allowing you to cast it at instant speed and catch your opponent off guard. When it attaches to a creature, it specifically targets red threats, tapping them immediately upon entering the battlefield and shutting down all their abilities. This means no more pesky activated or triggered abilities from fiery foes, effectively blunting aggressive red strategies that rely on constant pressure.
What makes Ray of Frost particularly valuable is its ability to lock down red creatures by preventing them from untapping during their controller’s upkeep, maintaining control over the board state. It pairs exceptionally well with cards that benefit from tapped creatures or those that capitalize on opponents’ limited options, such as Curse of the Swine or Mulldrifter. For decks looking to control red-centric threats in pace with a tempo-driven game plan, this aura provides a potent tool that balances disruption with flexibility.
Card Details:
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Mana Cost: {1}{U}
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Card Type: Enchantment — Aura
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Subtypes: Aura
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Card Text / Rules Text (Printed): Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn’t untap during its controller’s untap step.
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Power / Toughness: N/A
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Loyalty: N/A