Spiketail Smash
Rampaging Spiketail is a straightforward threat with flexible utility. As a 5/6 for {4}{B}{B} it trades well in the midgame and forces blockers to account for a big body. When Rampaging Spiketail enters the battlefield it gives target creature you control +2/+0 and indestructible until end of turn. That instant protection pairs neatly with combat tricks or a planned sacrifice line because you can push through damage while preventing board wipes from removing your key creature.
The card also brings deck smoothing through Swampcycling 2 which helps you find land drops or dig for a key piece when you need it. Use the Spiketail to bridge into late game threats or to push a surprise lethal attack on the turn it arrives. In limited play it reads as an efficient finisher and in constructed shells it acts as a resilient beater and a tutor enabler for mono black or swamp heavy decks.
Card Details:
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Mana Cost – {4}{B}{B}
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Card Type – Creature
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Subtypes – Dinosaur
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Card Text / Rules Text (Printed) – When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Power / Toughness – 5/6