Spiketail Smash
Rampaging Spiketail puts pressure on both board and tempo in a straightforward way. The card Rampaging Spiketail is a 5/6 Dinosaur that costs {4}{B}{B} and arrives with a built in pump and protection effect. When it enters the battlefield you can target a creature you control to give it +2/+0 and indestructible until end of turn which turns an attack or a single removal swing in your favor.
Beyond its immediate impact Rampaging Spiketail provides a toolbox route with Swampcycling 2. If the match calls for value over tempo you can discard it to fetch a Swamp and keep digging. In draft or limited environments the combination of a hefty 5/6 body and a one time defensive boost makes this card a reliable closer and a solid play against sweepers. This listing is for a Light Play foil from The Lost Caverns of Ixalan set in English.
Card Details:
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Mana Cost – {4}{B}{B}
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Card Type – Creature
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Subtypes – Dinosaur
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Card Text / Rules Text (Printed) – When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Power / Toughness – 5/6