Raging Ravine: A Transforming Land for Commander MH3
Raging Ravine enters the battlefield tapped and can tap for red or green mana, giving you a dependable start to the mana base. By paying 2RG you turn this land into a 3/3 red and green Elemental creature for the turn, with the attack trigger "Whenever this creature attacks, put a +1/+1 counter on it." It remains a land, so you keep your mana source even as your offense swells. The art shows a jagged ravine with rocks suspended in midair, hinting at the primal energy you can unleash when the moment calls for it.
In commander games this card provides both mana flexibility and a surprising threat. It lets you stabilize early and threaten a big swing later, all while keeping land drops flowing. The temporary creature form adds tempo without overstretching your board, and the consistent access to red or green aligns with fast, value oriented strategies. The lore imagines the ravine as a living hinge of magma and stone, a place where raw mana and raw aggression meet in the turn one to turn three exchange.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes – None
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Card Text / Rules Text (Printed) – Raging Ravine enters the battlefield tapped. T: Add {R} or {G}. 2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Power / Toughness – —
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Loyalty – —