Raging Ravine
Raging Ravine slots into red green tempo by providing color fixing while delaying your board presence. It enters the battlefield tapped, which slows your start but keeps your mana base stable for Gruul curve considerations. You can tap for either red or green, giving you flexible options to hit early plays and set up your next threats without overspending mana.
For a compact burst, you can pay {2}{R}{R} to turn the land into a 3/3 red and green Elemental creature until end of turn. It carries the attack trigger that lets you put a +1/+1 counter on it, increasing pressure as the combat phase unfolds. It remains a land after the upgrade, preserving mana sources for the following turns and maintaining versatility in multicolor decks that prize both tempo and payoff.
Card Details:
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Mana Cost: None
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Card Type: Land
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Subtypes: None
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Card Text / Rules Text (Printed): Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{R}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Power / Toughness: 3/3
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Loyalty: N/A