Quest for the Necropolis: Landfall Reanimation Engine
Quest for the Necropolis is a compact black Enchantment that rewards careful landfall planning. With every land entering the battlefield under your control you accumulate counters that push your late game plan forward. When the time is right you can sac the Necropolis to pull a creature card from a graveyard onto the battlefield under your control, giving you a surprise swing or a clutch threat. The activation cost scales down with counters, making it a flexible tool as your battlefield grows. This ability can only be activated on a sorcery speed window, so timing matters.
In practice this piece fits neatly into black based landfall or graveyard oriented builds. Use fetch effects and recurrent threats to fuel the Necropolis, then unleash the reanimation when a favorable target is available. The foil Near Mint finish enhances its presence on the table, a quiet sign of the power tucked inside this Modern Horizons 3 gem. The lore hints at a necropolis waking with every new land, channeling the underworld to serve your strategy without shouting its presence.
Card Details:
- Mana Cost – {B}
- Card Type – Enchantment
- Subtypes – None
- Card Text / Rules Text (Printed) – Landfall — Whenever a land enters the battlefield under your control, put a quest counter on Quest for the Necropolis. 5{B}, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs 1 less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
- Power / Toughness – N/A
- Loyalty – N/A