Quest for the Necropolis: Landfall Reanimation
Quest for the Necropolis stands out as a compact black enchantment that leans into landfall and graveyard synergies. Each time a land drops onto the battlefield under your control, a quest counter slides onto the card, weaving a subtle buildup toward a late game reanimation play. The card’s design fits neatly into midrange black strategies that value incremental advantage and graveyard interaction, giving you a scalable clock as the battlefield evolves.
When you’re ready to flip the script, you can sacrifice Quest for the Necropolis to reanimate a targeted creature card from a graveyard onto your side of the battlefield. The base cost is 5{B}, but it decreases by 1 for each quest counter on the card, letting you lean into the counters you’ve quietly amassed. This activation is restricted to sorcery speed, so timing matters and the opponent’s answers become a factor as you pivot from landfall setup to a reanimation tempo. In a Modern Horizons 3 environment, it rewards patient planning and precise sequencing, with a touch of necromantic lore threaded through its mechanics.
Card Details:
- Mana Cost – {2}{B}
- Card Type – Enchantment
- Subtypes – None
- Card Text / Rules Text (Printed) – Landfall — Whenever a land enters the battlefield under your control, put a quest counter on Quest for the Necropolis. 5{B}, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs 1 less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
- Power / Toughness – N/A
- Loyalty – N/A