Charm Your Way to Control
Power of Persuasion fits snugly into any blue mage’s toolbox who enjoys turning the tide with a dash of unpredictability. This sorcery asks you to roll a d20, a throwback to Adventures in the Forgotten Realms flavor, blending classic Magic strategy with a distinct Dungeons & Dragons flair. Depending on your roll, you can bounce an opponent’s creature back to their hand, shuffle it atop or beneath their library, or—if fortune smiles upon you—commandeer that creature until your next turn. This variability rewards players who thrive on calculated risks and game-state manipulation.
Ideal partners for Power of Persuasion include cards that capitalize on temporary control or exile mechanics, such as Favorable Winds to boost your stolen creature’s prowess or Disallow to protect the play from interruption. Its uncommon rarity and foil finish make it a collectible gem, while its light play condition ensures an accessible entry point for players looking to test the waters of this versatile blue sorcery.
Card Details:
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Mana Cost: {2}{U}
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Card Type: Sorcery
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Subtypes: —
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Card Text / Rules Text (Printed): Choose target creature an opponent controls, then roll a d20.
1–9 | Return it to its owner’s hand.
10–19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
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Power / Toughness: —
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Loyalty: —