Master the Dice, Command the Battlefield
Power of Persuasion embodies the unpredictability and subtle control that define blue magic in Adventures in the Forgotten Realms. With a mere {2}{U}, this sorcery lets you pick an opponent’s creature and roll a d20, creating a dynamic gamble that can swing the tempo of the game. Rolls under 10 bounce the creature back to its owner’s hand, temporarily removing it from the battlefield. Mid-range rolls place the creature at the top or bottom of its owner’s library, delaying its return and disrupting their draw sequence. A perfect 20 lets you seize control of that creature until your next turn, offering a potent but fleeting threat that can turn combat in your favor.
This card shines in decks that value tempo and manipulation, pairing well with cards that capitalize on creatures entering and leaving the battlefield, such as Flickerwisp or Mulldrifter. Power of Persuasion's reliance on a d20 roll adds a layer of tension and excitement, rewarding strategic play and risk management. Whether used to delay an enemy threat or temporarily bolster your forces, it’s a clever tool that fits naturally within blue’s arsenal of control and trickery.
Card Details:
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Mana Cost: {2}{U}
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Card Type: Sorcery
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Subtypes: —
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Card Text / Rules Text (Printed): Choose target creature an opponent controls, then roll a d20.
1–9 | Return it to its owner’s hand.
10–19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
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Power / Toughness: —
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Loyalty: —