Walk the Line of Lineage
Path of Ancestry from Commander Tarkir Dragonstorm is a pragmatic land for tribal commanders. The card enters tapped and taps for one mana of any color in your commander color identity, which makes it a dependable fixer in three color shells or mono color builds that want reliable access. In Light Play condition this Common is ready for sleeved play or to fill a hole in your commander collection without fuss.
The second clause rewards tribal cohesion. When the mana from Path of Ancestry is used to cast a creature spell that shares a creature type with your commander you scry 1, a subtle but repeatable way to improve draws over the course of a game. Players who build around synergies or want a steady, low noise way to smooth draws will find this land pulls its weight in multiplayer pods. Add it to your deck and see the incremental improvements on each turn. Buy now to secure a clean Light Play copy for play or trade.
Card Details:
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Mana Cost – —
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Card Type – Land
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Subtypes –
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Card Text / Rules Text (Printed) – This land enters tapped. {T}: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Power / Toughness –