Path of Ancestry
Path of Ancestry anchors tribal decks in Commander: Modern Horizons 3 by providing mana fixing tied to your commander's color identity. It enters the battlefield tapped, which means you plan a turn ahead to enable your first plays. The land allows you to produce one mana of any color in your commander's color identity, enabling smoother casts for multicolor tribal builds. When that mana is spent to cast a creature spell that shares a creature type with your commander, you get to scry 1, helping you smooth draws into the next turn. Look at the top card of your library; you may put that card on the bottom, a small but steady hand in your planning.
In practice this is a dependable option for tribal strategies where shared creature types matter. It provides color flexibility while offering a built in draw step after your spell resolution, which can slightly accelerate your game plan. The artwork evokes a path carved through ancestral echoes, a reminder that lineage and tradition often guide the mana you wield in tense Commander games.
Card Details:
- Mana Cost –
- Card Type – Land
- Subtypes –
- Card Text / Rules Text (Printed) – Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- Power / Toughness – Not applicable
- Loyalty – Not applicable