Outlaws' Fury Wild Spur
Outlaws' Fury is a compact red instant that pushes combat plans forward with minimal investment. Outlaws' Fury gives your creatures a quick +2/+0 until end of turn, turning a stalled attack into meaningful damage or forcing through a key trade. The secondary clause rewards an outlaw focused deck by exiling the top card of your library and granting an extended window to play it until the end of your next turn which can deepen card advantage or find an answer on short notice.
As part of Outlaws of Thunder Junction, Outlaws' Fury fits cleanly into aggressive lists and midrange builds that prize tempo and upside. Play it on the opponent side of a combat trick or as a surprise pump to protect a value attacker. The wording is straightforward and familiar to experienced players and the foil near mint printing makes this a nice pick for collectors who want playable utility with a touch of set flavor.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)