Outlaws' Fury: Spur the Charge
Outlaws' Fury is a compact red instant that delivers straightforward aggression. Cast for {2}{R} to push your attackers across the line with a temporary +2/+0 buff to all creatures you control. The timing and simplicity make it a reliable combat trick, useful both as a surprise pump on offense and as a way to punch through a blocker you did not expect to beat.
If your deck leans into the Outlaws of Thunder Junction theme the secondary clause adds value. When you control an outlaw you exile the top card of your library and may play it until the end of your next turn. That clause rewards aggressive board states with card advantage and presents interesting sequencing choices around casting and leaving mana up. The flavor is terse and fits the set tone; the moon watches a line of desperate figures and the table decisions feel earned rather than flashy.
Card Details:
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Mana Cost {2}{R}
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Card Type Instant
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Subtypes —
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Card Text / Rules Text (Printed) Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Power / Toughness —
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Loyalty —