One Last Job — Heist for the Graveyard
One Last Job is a compact white sorcery that reads like a well planned raid. Castable for {2}{W}, it leverages the Spree mechanic so you can pay one or more of its additional costs to pull key pieces back from your graveyard. Choose to bring back a creature, a Mount or Vehicle, an Aura or Equipment and attach the latter to a creature you control. The card rewards sequencing and resource management rather than brute force.
In play this card functions as a flexible toolbox for midrange and creature focused decks. Use it to recover a lost attacker, reanimate a Mount or Vehicle for tempo, or restore an Aura or Equipment to a prepared creature. In Outlaws of Thunder Junction lore the card fits a crew that knows timing and backup plans matter. For players it reads like a last minute plan that turns a bad exchange into a favorable board state.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Spree (Choose one or more additional costs.) +2 Return target creature card from your graveyard to the battlefield. +1 Return target Mount or Vehicle card from your graveyard to the battlefield. +1 Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
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Power / Toughness –
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Loyalty –