Trap for the Tabletop
Omnivorous Flytrap sits comfortably between board control and card advantage in Duskmourn. Castable on turn three, this Plant Horror leverages both removal and graveyard interaction to punish overextended boards without demanding constant mana investment. Its showcase art and Near Mint condition make it a tidy pick for collectors and players who want a reliable midgame answer that still reads well in a G B shell.
In play the Omnivorous Flytrap functions as an effective tempo piece. It pressures attackers and eats vulnerable creatures while offering a secondary reward that scales with the game. The card reads like something the house would keep in a locked pantry; mechanically clean, thematically on point, and useful in narrower sacrifice or graveyard strategies where every incremental advantage matters.
Card Details:
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Mana Cost – {2}{G}{B}
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Card Type – Creature
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Subtypes – Plant Horror
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Card Text / Rules Text (Printed) – When Omnivorous Flytrap enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Whenever a creature an opponent controls dies, you may put a +1/+1 counter on Omnivorous Flytrap.
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Power / Toughness – 3/3