Cornered in Duskmourn
Nowhere to Run arrives from Duskmourn the way a bluff reveals a trap. This Near Mint uncommon fits into disruption and removal shells; it reads like a precise tool rather than a catchall. Experienced players will appreciate how the instant speed interaction forces bad blocks and punishes evasive plans while keeping tempo intact.
The card plays well in black midrange and sacrifice decks where trading creatures matters. In limited it pressures combat math and late game it doubles as a removal pivot. A touch of Duskmourn lore lingers on the art and name, hinting at narrow alleys where prey finds no exit and the house keeps tally of every misstep.
Card Details:
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Mana Cost – {1}{B}
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Card Type – Instant
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Subtypes – —
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Card Text / Rules Text (Printed) – Target creature gets -2/-0 until end of turn. If that creature would die this turn, exile it instead. Draw a card.
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Power / Toughness – —
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Rarity – Uncommon
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Set – Duskmourn: House of Horror
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Language – English
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Condition – Near Mint