Malcolm, the Eyes — Skybound Siren with a Nose for Clues
Malcolm, the Eyes arrives as a compact package of tempo and card advantage disguised as a 2 2 flier. With flying and haste he pressures early life totals while slotting into spell heavy decks that can reliably cast multiple spells per turn. As you sequence spells, Malcolm turns that incremental play into tangible value by investigating on your second cast each turn, which converts excess action into repeatable card draw through Clue artifacts.
Play him when you want an aggressive air threat that also fuels card selection. He pairs naturally with cheap instants and sorceries that let you trigger the investigate consistently. In limited and constructed alike he rewards players who plan their turns and keeps the late game stocked with answers without asking you to wait a turn for payoff.
Card Details:
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Mana Cost – {U}{R}
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Card Type – Legendary Creature
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Subtypes – Siren Pirate
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Card Text / Rules Text (Printed) – Flying, haste. Whenever you cast your second spell each turn, investigate. (Create a Clue token. It is an artifact with "2, Sacrifice this artifact: Draw a card.")
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Power / Toughness – 2/2