Malcolm, the Eyes — Scout the Skies
Malcolm, the Eyes sits at the intersection of tempo and card advantage. This legendary Siren Pirate brings flying and haste that let him pressure opposing planeswalkers and chump blockers on the same turn he hits the battlefield. His investigate trigger on your second spell each turn turns a sequence of small plays into sustained resource gain. Expect tight sequencing and deliberate casting to squeeze extra cards from turns that would otherwise be tempo driven.
On lore, Malcolm fits Outlaws of Thunder Junction as the lookout who reads the wind better than most. He rewards play patterns that favor multiple low cost spells in a turn or a split between cantrips and cheap removal. In limited and commander he accelerates draw through passive triggers while keeping an evasive body on board. Treat him as a repeatable clue engine and a threat you can push damage through immediately.
Card Details:
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Mana Cost – {U}{R}
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Card Type – Legendary Creature
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Subtypes – Siren Pirate
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Card Text / Rules Text (Printed) – Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It is an artifact with "2, Sacrifice this artifact: Draw a card.") -
Power / Toughness – 2/2