Thunderline Cantrip
Lock and Load fits the Outlaws of Thunder Junction mood by turning a simple draw into a cascading engine. The spell reads like a targeted cantrip that rewards sequence plays. Cast it after resolving a couple of instants and sorceries and you convert those earlier plays into raw card advantage. Experienced players will value the timing window it opens when chaining cheap interaction or one mana rituals into a late turn refill.
The Plot 3{U} clause adds a repeatable angle for decks that want reliable value over multiple turns. In multiplayer formats it scales quietly; in one on one it accelerates a tempo plan without forcing risky commits. Use it as an end step refill, a main phase refill to dig for answers, or as the finishing stroke that turns spells cast into fresh options. The art and wording sit squarely in Outlaws territory with a practical feel and a hint of frontier thunder.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Draw a card, then draw a card for each other instant and sorcery spell you’ve cast this turn. Plot 3{U}
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Power / Toughness –
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Loyalty –