Quick Draw, Bigger Payoff
Lock and Load rewards sequence play and careful stack building. As a two and a blue sorcery it replaces a single card draw with an escalating dig that finds you more cards for every instant or sorcery you have already cast this turn. In a storm or spellslinger deck this turns incremental plays into a decisive refill that keeps you ahead on resources while leaving room for interaction and timing.
The plot mechanic offers a second mode that changes how you approach your hand. Paying three and a blue to exile this as a plot gives you the option to cast it later without paying its mana cost, which pairs well with cantrips, mana rocks, and cheap interaction. Use it to set up a closing turn or to guarantee a late game answer when a single draw will no longer suffice.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Sorcery
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Subtypes – None
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Card Text / Rules Text (Printed) – Draw a card, then draw a card for each other instant and sorcery spell you have cast this turn. Plot 3{U} (You may pay 3{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – N A