Grow Your Board with Lair of the Hydra
Lair of the Hydra offers a unique twist on mana lands in the Adventures in the Forgotten Realms set, blending resource ramp with a threat that can evolve on command. This rare land not only taps for green mana but can transform into a formidable green Hydra creature, letting you surprise opponents by flexing your board state. The transformation requires an investment of green mana, making timing and mana management crucial, especially in decks that want to capitalize on creature synergies or need a defensive beater late game.
This card fits seamlessly into decks that thrive on landfall or creature interactions since it remains a land while becoming a creature, preserving your ability to trigger land-based effects. It pairs well with cards that benefit from creatures entering or leaving the battlefield and is excellent for green strategies looking to outpace opponents with versatility. Its foil light-play condition adds a subtle shimmer that appeals to collectors and players alike, reflecting its rare status from the Forgotten Realms expansion.
Card Details:
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Mana Cost – None (Land)
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Card Type – Land
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Subtypes – None
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Card Text / Rules Text (Printed) – If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.
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Power / Toughness – It becomes an X/X creature when activated