Lair of the Hydra
Lair of the Hydra is a green focused land that doubles as ramp and a late game threat in a Commander Modern Horizons 3 deck. In play it provides essential mana acceleration and then scales up with your board as you deploy more lands. If you control two or more other lands, it enters the battlefield tapped, a small tempo hit that pays off as your hydra engine comes online. The active ability to tap for green mana keeps your draws flowing, and the XGG line lets you sculpt a temporary creature whose power and toughness match your mana investment for that turn, enabling surprising charges or blocking power when you need it.
Visually the forested lair feels like a hidden cradle for a colossal predator, roots twisting into a gateway for a temporary hydra to surge forth. The card embodies green ramp aesthetics with a Hydra twist, rewarding patient accumulation of lands and careful timing of big X moments. In practice this means you set up a formidable turn where a single land can become a sizable creature, changing the battlefield dynamics and pressuring opponents without overcommitting in advance.
Card Details:
- Mana Cost:
- Card Type: Land
- Subtypes: None
- Card Text (Printed): If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. XGG: Until end of turn, Lair of the Hydra becomes a X/X green Hydra creature. It's a land.
- Power / Toughness: N/A
- Loyalty: N/A