Stomp Into the Jungle
Hulking Raptor is a straightforward threat that fits into midrange green decks that want reliable tempo and a late game mana push. The card reads Ward 2 and costs {2}{G}{G}, giving you a 5 3 body that forces removal to pay extra before it can be targeted. It wins combat trades and taxes spot removal while you develop your board.
Its triggered ramp ability kicks in at the beginning of your precombat main phase and adds {G}{G}, which makes Hulking Raptor a twofold piece of pressure. Use it as a turn three attacker or a turn four finisher while the extra green helps cast bigger threats or activate key permanents. The card plays cleanly in dinosaur tribal lists and any green shell that values offensive bodies and predictable ramp.
Card Details:
-
Mana Cost – {2}{G}{G}
-
Card Type – Creature
-
Subtypes – Dinosaur
-
Card Text / Rules Text (Printed) – Ward 2. At the beginning of your precombat main phase, add {G}{G}.
-
Power / Toughness – 5/3