Hour of Promise: Desert Harvest
Hour of Promise is a green ramp spell that fits land focused strategies. You search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. This reliable ramp helps you reach the midgame quickly and sets up future plays with a flexible mana base. If your build leans into deserts, you can unlock extra value once you control three or more deserts.
On the payoff side you gain two 2/2 black Zombie creature tokens once the desert threshold is met, giving you a tangible board presence while you stabilize. The flavor text hints at a desert surge following the Hekma breach, underscoring the card's desert themed momentum. In practice Hour of Promise offers solid land fetch with a meaningful desert synergy, making it a versatile inclusion in MH3 Commander decks.
Card Details:
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Mana Cost: {4}{G}
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Card Type: Sorcery
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Subtypes: —
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Card Text / Rules Text (Printed): Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Power / Toughness: —
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Loyalty: —