Hollow Marauder slips through the rafters
Hollow Marauder brings a steady, situational clock to a midrange or graveyard focused deck. The casting cost shrinks as you fill the yard with creatures so you can reliably land a flying threat that pressures opponents and taxes their hands. Its enters the battlefield trigger forces opponents to choose and discard while offering you card draw when they fail to discard a high value spell, which turns small sacrifices into card advantage.
Play it where the graveyard is a resource and where opponents hold the removal spells you want them to expend. The creature type matters for synergies with reanimation and sacrifice strategies and the foil near mint finish makes this copy attractive to players and collectors who want a clean playset. Think like an experienced pilot: sequence your yarding effects, then present a flying threat that punishes cautious hands.
Card Details:
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Mana Cost: {6}{B}
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Card Type: Creature
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Subtypes: Specter Rogue
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Card Text / Rules Text (Printed): This spell costs 1 less to cast for each creature card in your graveyard. Flying. When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
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Power / Toughness: 4/2