Hold for Ransom: The Ultimate Spellbinding Trap
Step into the bustling streets of New Capenna with Hold for Ransom, an enchantment that turns the tide of battle with a flick of your wrist. This Aura not only shackles your target by preventing it from attacking or blocking, but it also creates a tactical advantage by forcing its controller to sacrifice it for a card draw. The allure of this card lies in its versatility; whether you're locking down a key opponent creature or enhancing your own board state, the strategic possibilities are endless. Pair it with cards like Banishing Light for additional control or Swords to Plowshares to ensure your opponent's threats are neutralized while you maintain card advantage.
In the lore-rich world of New Capenna, where power dynamics shift like the shadows, Hold for Ransom exemplifies the cunning machinations of the city's underbelly. Use it to outwit your opponents, keeping their strongest assets at bay while you build your own winning strategy. This Light Play Foil version not only shines on the battlefield but will also dazzle in your collection, making it a must-have for both players and collectors alike.
Card Details:
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Mana Cost: {1}{W}
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Card Type: Enchantment
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Subtypes: Aura
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Card Text / Rules Text (Printed): Enchanted creature can't attack or block and has "T: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Power / Toughness: N/A
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Loyalty: N/A