Capture the Moment with Hold for Ransom!
Step into the underworld of New Capenna with Hold for Ransom, an essential Aura enchantment that disrupts your opponent's plans while you draw the cards you need. For a mere {1}{W}, this card enchants a creature, preventing it from attacking or blocking. Its clever ability grants you a strategic edge, forcing your opponent's hand while you gain vital resources. Whether you're stalling for time or setting up your game-winning combo, this card is your secret weapon.
In synergy with cards like Restoration Angel or Flickerwisp, you can not only control the battlefield but also draw cards at crucial moments. Use Hold for Ransom wisely, and watch your opponent scramble to adapt. In a format that thrives on tactical precision, this common card proves that great power often lies in the unassuming. Add it to your deck today and let your opponents know you mean business!
Card Details:
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Mana Cost: {1}{W}
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Card Type: Enchantment
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Subtypes: Aura
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Card Text / Rules Text (Printed): Enchanted creature can’t attack or block and has “{T}: Hold for Ransom’s controller sacrifices it and draws a card. Activate only as a sorcery.”
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Power / Toughness: N/A
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Loyalty: N/A