Strike the Mother Lode
Hit the Mother Lode is a heavy hitter for any red deck that wants raw value late in the game. The sorcery lets you Discover 10, which unwraps a high mana value spell from the top of your library and either lets you cast it for free or add it to your hand. If that discovered card has a mana value below 10 you gain compensation in the form of tapped Treasure tokens equal to the difference. Play this as a game ender or as a toolbox finder that converts excess mana into repeatable value.
Functionally this card reads like a risk reward engine. You pay {4}{R}{R}{R} to dig deep and either resolve a big play or stockpile currency to fuel future turns. In Lost Caverns of Ixalan lore this reads like prying open a sealed vault; the mechanic fits decks that build around mana sinks, Treasure interactions, or casting expensive threats without paying the bill. Experienced players will appreciate how the card shifts late game decisions and offers a backup route to tempo or resource advantage.
Card Details:
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Mana Cost – {4}{R}{R}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Power / Toughness –
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Loyalty –