Strike for the Vault
Hit the Mother Lode is a high variance tool for red decks that want a late game swing. The sorcery forces a deep library probe with Discover 10, letting you either cast a found threat without paying its cost or stockpile value in hand. If the revealed card has mana value below 10 you convert the remainder into tapped Treasure tokens, which turns an otherwise narrow find into board resources you can spend on recovery or combo pieces.
Play this in a deck that can tolerate a long setup and that benefits from extra artifacts and big single card payoffs. The card works well with library manipulation and exile synergies, and its Treasure creation makes it useful when the discover result is smaller than expected. In lore terms this card fits the Lost Caverns scene, where a risky reach into the depths can either pull up a crown jewel or a pile of coin to keep the crew moving.
Card Details:
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Mana Cost – {4}{R}{R}{R}
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Card Type – Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Power / Toughness – N A
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Loyalty – N A