High Noon Showdown
High Noon puts a merciless clock on spells. This enchantment taxes tempo by limiting every player to a single cast per turn, which reshapes how you sequence threats and responses. Play it in a midrange or control shell to lock slow decks behind a turn clock or to preserve your own one big play each round while neutering opponents who rely on stormy sequences or burst combos.
The card also doubles as a removal tool. For four and a red plus sacrificing High Noon you deal five damage to any target. That secondary mode gives you a late game out to planeswalkers or a stalled board state. The art and flavor fit the Outlaws of Thunder Junction theme where duels are settled cleanly and the town enforces its own law.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Each player can’t cast more than one spell each turn.
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Card Text / Rules Text (Printed) – 4{R}, Sacrifice High Noon: It deals 5 damage to any target.
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Flavor Text – They both knew only one of them would walk away.
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Rarity – Rare
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Light Play