High Noon Showdown High Noon (Extended Art) is a compact rulebook in enchantment form that reshapes how a game unfolds. Casting for {1}{W}, it enforces a one spell limit per player each turn and offers a payoff if you are willing to sacrifice it for direct damage. The extended art frames a showdown scene with towering constructs and a lone gunslinger, and the damaged foil finish on this copy gives the card an aged, battle-worn presence that fits the Outlaws of Thunder Junction aesthetic.
Play this in decks that benefit from slowing opponents or that want a reliable endgame removal option. The restriction created by High Noon favors value engines and planes that win on incremental advantage rather than spell flooding. From a collector or commander perspective the extended art makes the piece a focal point even if the foil shows wear; the card still reads clearly and its mechanical text is intact.
Card Details:
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Mana Cost – {1}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Each player can’t cast more than one spell each turn. 4{R}, Sacrifice High Noon: It deals 5 damage to any target.
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Power / Toughness –
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Loyalty –